Valve, the heralded creators of Dota 2, have sent shockwaves through the gaming community with their recent directive to custom game creators. By August 17, Valve is asking creators to halt all monetization efforts on Valve's platform - a marked but understandable shift.
Historically, its popular MOBA title, Dota 2 has been celebrated for its thriving custom game sphere. Its "Arcade Menu" serves as a bastion for players hunting for unique, user-concocted games. Case in point, Auto Chess was birthed there before it spawned an entire genre that remains popular today.
Unfortunately, Valve's newfound intransigence on the commercial use of their Dota Workshop tools throws a spanner in the works for these ingenious developers. The private company's legal notice pertinently points to a sweeping array of monetization avenues, such as third-party payments, virtual items, and more. This heavy-handed move underscores the non-commercial essence of the Dota Workshop tools' license.
But herein lies the irony. Valve's own story is deeply intertwined with modding. Revered games like Counter-Strike, Left 4 Dead, and Team Fortress began as humble mods of other games. Even Dota 2 itself emerged from the chrysalis of the modding community.
In essence, modding isn't just a technical endeavor but a ride of passage for budding developers looking to hone their craft, building on pre-existing models, sounds, and controls.

