It's crazy to think that just a few months ago, fans couldn't wait for Diablo 4 to come out. With Blizzard Entertainment's storied history of creating iconic games, many looked to Diablo 4 to be another jewel in its crown. As the reactions and reviews poured in post-launch, it became clear that Diablo 4 was set to live up to expectations. But, as an Action RPG, a dichotomy became evident: the game, while initially good and had a lot going for it, was shallow and barebones if you look closely enough.

ARPGs are daunting for the uninitiated. The complex skill trees, intricate mechanics, and deep lore can overwhelm those new to the genre. With Diablo 4, Blizzard appears to have walked the tightrope of complexity and accessibility with the kind of deliberate intention befitting a AAA project.

To a newcomer, Diablo 4 unfurls its layers gradually, allowing players to acquaint themselves with its mechanics without feeling overwhelmed. Thus, the often-cited lack of endgame content in Diablo 4 might not even register for someone with no preconceived notions or benchmarks set by previous titles.

In a curious twist, what has left many series veterans disgruntled might precisely be the elements that endear the game to newcomers. The seasoned ARPG player, expecting depth and intricate mechanics, might find Diablo 4's post-game a bit lacking. But, for someone dipping their toes into this genre, the absence of such nuances is a blessing. The ability to dive into combat, experiment with character builds, and navigate the game without being bogged down by overwhelming mechanics can be a refreshing experience.