It’s crazy to think that just a few months ago, fans couldn’t wait for Diablo 4 to come out. With Blizzard Entertainment’s storied history of creating iconic games, many looked to Diablo 4 to be another jewel in its crown. As the reactions and reviews poured in post-launch, it became clear that Diablo 4 was set to live up to expectations. But, as an Action RPG, a dichotomy became evident: the game, while initially good and had a lot going for it, was shallow and barebones if you look closely enough.
ARPGs are daunting for the uninitiated. The complex skill trees, intricate mechanics, and deep lore can overwhelm those new to the genre. With Diablo 4, Blizzard appears to have walked the tightrope of complexity and accessibility with the kind of deliberate intention befitting a AAA project.
To a newcomer, Diablo 4 unfurls its layers gradually, allowing players to acquaint themselves with its mechanics without feeling overwhelmed. Thus, the often-cited lack of endgame content in Diablo 4 might not even register for someone with no preconceived notions or benchmarks set by previous titles.

In a curious twist, what has left many series veterans disgruntled might precisely be the elements that endear the game to newcomers. The seasoned ARPG player, expecting depth and intricate mechanics, might find Diablo 4’s post-game a bit lacking. But, for someone dipping their toes into this genre, the absence of such nuances is a blessing. The ability to dive into combat, experiment with character builds, and navigate the game without being bogged down by overwhelming mechanics can be a refreshing experience.
One of the standout elements of Diablo 4, especially appealing to those outside the hardcore ARPG circle, is its single-player campaign. The narrative, set against a backdrop of dark, atmospheric visuals complemented by the high-quality cinematics, offers a compelling dive into the world of Sanctuary. While it may not break new grounds in storytelling, the journey it takes players on is rich and immersive.
As we pointed out a few months ago, Diablo 4’s campaign alone offers enough value to justify the retail price. However, a divisive line shows when transitioning from the campaign to the endgame. It’s no secret Diablo 4’s lacks the activities to keep its more hardcore players engaged in the long-term – a sentiment common amongst hardcore Diablo fans and long-time ARPG players. The good news is that Diablo 4 is a live-service game and subsequent updates, including Season of Blood on October 17, might address some of these concerns.
By simplifying certain elements, Blizzard courted a wider and more casual demographic with Diablo 4. While the ARPG purist might yearn for intricate systems and deep mechanics, the casual gamer seeks an engaging experience without the associated complexity. For this demographic, Diablo 4 delivers in spades. It offers action-packed sequences, engaging encounters, and a sense of progression that feels rewarding without being overly taxing.
Another angle to consider is the sheer time investment many players have committed to the game. A common refrain among critics is the perceived lack of content or activities post-campaign. However, when one considers that these very critics have often sunk hundreds of hours into the game, it raises the question of value. How many games can boast of offering hours of engagement before players feel they’ve exhausted the content?
Diablo 4’s position as an entry in a storied franchise, coupled with the legacy of ARPGs, places it under intense scrutiny. For newcomers, devoid of this baggage and historical context, the game presents a rich world to explore. The campaign is a narrative treat, the combat is both visceral and satisfying, and the overall experience offers a fulfilling dive into the genre.
For those on the fence, especially those new to the world of ARPGs or Diablo, Diablo 4 beckons with the promise of a grand adventure. While it may not satiate the appetites of hardcore enthusiasts seeking endless depth, it offers a vast, engaging landscape for newcomers.
With more seasons still coming, a lot more hands coming to help Blizzard, and multiple expansions planned down the line, the Diablo 4 experience will improve, especially as player feedback becomes more evident in its Steam launch.