Generally, the first job that people set their zombies to is woodcutting. The game even provides a good spot for this; it's a large tree close to where you found the first zombie that comes with a ready-made timber stockpile and a porter station, where you can set another zombie to take the logs back to your stockpile at home. And voila! An endless supply of wood! Porters Like we just mentioned, you can assign zombies to move materials from place to place. This is useful, especially when you're harvesting resources far from your home. You can place porter stations at the mine, quarry, and crate factory. Mining Mining is yet another monotonous task that you can outsource to your zombie army. The mine can be home to two zombies, who will alternate between mining iron ore and mining coal. Don't forget to build a stockpile for the ore and a box for the coal so they can store their finds for the porter, who you can set up near the cabin. Gathering Stone You can also set zombies up in your quarry to mine stone and marble for you. This area can accommodate a maximum of 5 zombies: two mining stone and two mining marble, plus one porter moving the spoils back to your house. Again, don't forget to build a stone stockpile to store the stuff that your porter hasn't moved yet. Farming While farming is one of the more involved (and more pleasant) tasks in Graveyard Keeper, you can still outsource the work to your zombies. This area can be made fully autonomous with a little work; zombies will plant seeds, water the plots, and harvest the resulting crops and plant waste. A zombie garden is larger than a normal garden plot and can produce anywhere between 20 and 40 of one crop at one time. Planting requires 24 seeds, but the zombie will recover this after harvesting and plant them again. Vineyard (Stranger Sins DLC) The Stranger Sins DLC brought a lot of new stuff into Graveyard Keeper, and one of these new features is your zombies' burgeoning love for making alcohol. Zombie vineyards work exactly like zombie farms, except for one key difference – you can put a porter station in your vineyard to transport the grapes and hops to the brewery underneath the house. Winery (Stranger Sins DLC) Of course, those grapes have to go somewhere, and zombies can help turn your tiny winery into a massive business. A zombie winery can produce 40 red wine at a time, and can be incredibly profitable, especially as you start to produce higher quality wine. Unfortunately, you can only build one winery, and the progress on winemaking tends to be quite slow. Make sure you put your best zombie on the job to maximize efficiency and profits. Brewery (Stranger Sins DLC) This station works exactly like the zombie winery does, with 10 beer at a time as a result. It's not quite as profitable as the winery and involves slightly more ingredients – beer is made with a mixture of wheat and water, while you only need grapes to make wine. It doesn't mean that it's not a good investment, though. Writing Texts Zombies' brains aren't exactly up to par with living human's brains, but you can still get them to write low-quality stories if you set them up with paper at a writing desk. After the stories are produced, you can turn them into notes, farming blue points as you go. Crate Factory This station automates a later game mechanic that you unlock via the Merchant's questline. As you complete more quests for him, he will offer to buy crates of materials or crops for roughly 10 silver apiece. You can put a zombie to work making crates and sending them down to the basement of the house via a pulley system. You can then assign a porter to the station under the house to take the crates to the merchant. This is also a really profitable system if you put a little work into it. Miscellaneous Zombies working on misc stations