January's Xbox Developer_Direct blessed us with Tango Gameworks' first non-horror video game, Hi-Fi Rush. The rhythmic action game launched on the Xbox Series S and X as well as the PC to much praise. But, while players flocked to Hi-Fi Rush, most of its players technically didn't have to pay for access.
According to journalist, Jeff Grubb, Hi-Fi Rush "didn't make the money it needed to make."
Grubb, along with GamesBeat's managing editor, Mike Minotti, sat down in the recent Game Mess Decides podcast to talk about why Hi-Fi Rush didn't sell well. The main reason, Minotti believes, is because of the shadow drop. The pricing ($29.99) and being part of the Game Pass are potential reasons why Microsoft isn't happy with the cash it brought into the fold, or the lack thereof.
Furthermore, Grubb mentioned that Xbox is "due for a sort of cleaning of the house" and people might start losing jobs as a result.
And herein lies the problem with the Xbox revenue model.
