Helldivers 2 Continues To Show How To Do Live Service Right

Helldivers 2's player-first strategy is good at the moment but we'll have to wait and see if it makes for a financially sustainable game.


Just as Sony's live service plans started showing cracks, Helldivers 2 swoops in to bring democracy and liberty to all.
Just as Sony's live service plans started showing cracks, Helldivers 2 swoops in to bring democracy and liberty to all.

In an era where the term “live service” can often evoke a sense of dread among gamers, Helldivers 2 has emerged as an unlikely paragon of how to execute the traditionally evil concept with integrity and gamer satisfaction in mind.

As outlined by Arrowhead CEO Johan Pilestedt in a conversation with PC Gamer, this is a distinction that highlights the game’s commitment to delivering a substantial base experience before introducing optional monetization elements.

The success of Helldivers 2, evident in its record-setting peak player count and its status as one of the most-talked-about games online, is proof of Arrowhead’s continued player-first approach.

All jokes about propaganda aside, we're genuinely hoping that Helldivers 2 can keep its costs down as it inevitably grows.
All jokes about propaganda aside, we’re genuinely hoping that Helldivers 2 can keep its costs down as it inevitably grows.

The key to Helldivers 2 navigating the often murky waters of the live service genre is a clear philosophy: it offers a complete and enriching experience from the onset.

Monetization, while a necessary aspect of ongoing game development – you’ll want to hear what SIE Chairman Hiroki Totoki recently had to say about Sony’s financial state – is introduced in a manner that respects the player’s investment in the game. The game’s premium “warbond” system is a good example of this approach, providing additional content without the pressure of expiry dates or the need to spend real money to progress.

Helldivers 2‘s monetization model, reminiscent of Pilestedt’s modding days, helps foster a healthy relationship between developers and the community, encouraging engagement and feedback.

Despite the typical challenges commonly associated with live service games, including the significant resources required for continuous content delivery and the competitive market landscape, Helldivers 2 has managed to stand out.

The game’s light monetization strategy aligns with player preferences while showcasing Arrowhead’s commitment to sustaining the game’s popularity without compromising gameplay quality or integrity.

This approach is particularly relevant in light of industry trends that have seen other live service games struggle to maintain player interest and profitability. Like, for example, Suicide Squad: Kill the Justice League.

While it remains to be seen if Helldivers 2 can maintain its current trajectory and if its model is financially sustainable, all signs point to it offering a blueprint for success that balances the financial needs of both the game’s developers and the desire for players to, for once, just have fun while playing.

If Arrowhead and Sony play their cards right, Helldivers 2 will become Exhibit A of how to do live service right, blending commercial success with genuine player enjoyment and engagement.

Speaking of Helldivers 2, the next time you log in and find yourself victimized by either the Automatons and Terminid, feel free to blame Joel, who’s apparently the guy pulling the strings in the game.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio