Hellblade 2 Adds to Worrying Trend of Digital-Only AAA Games

It's one thing for indie studios to skip physical copies at launch, but it's a different thing entirely for bigger companies to do it.


While the attempt to keep the costs down is understandable, not giving gamers the option to own a physical copy of the game isn't.
While the attempt to keep the costs down is understandable, not giving gamers the option to own a physical copy of the game isn't.

Indiana Jones and the Great Circle, Avowed, and Senua’s Saga: Hellblade 2 are all making waves after the conclusion of the Xbox Developer Direct Showcase. Unfortunately, only one of them is raising further concerns about a worrisome trend in the gaming industry. 

As Hellblade 2 prepares for its release on May 21, it’s igniting debate about the importance of tangible copies in an ever-evolving and increasingly physical-averse world

Ninja Theory confirmed the digital-only release nature of Hellblade 2 through a blog post on Xbox Wire by studio head, Dom Matthews, aligning with recent decisions made by other major studios like Remedy Entertainment with Alan Wake 2 – THQ Nordic offered to fund the physical copies but Remedy presumably declined – and Larian Studios with Baldur’s Gate 3, although with the latter, the physical release is coming within the next few weeks or months

Alan Wake 2 still doesn't have a physical release and it might not get one ever.
Alan Wake 2 still doesn’t have a physical release and it might not get one ever.

Initially priced at $49.99, Hellblade 2 will be similar in length to its predecessor, Hellblade: Senua’s Sacrifice, which was also initially released digitally. The original game, though self-published by Ninja Theory as an independent studio, later saw a physical release a year after its debut. This pattern of digital-first releases, followed by potential physical editions, reflects the evolving landscape of game distribution, where digital sales are increasingly prioritized. However, unlike then, the Game Pass didn’t factor into the mix as much if at all.

The decision to release Hellblade 2 solely in digital format is seen as a strategic move to encourage subscriptions to the industry-leading subscription service, offering an accessible avenue for players to experience the game. However, this approach has been met with mixed reactions. While some players appreciate the convenience and potential cost savings of digital purchases, others express concerns about the long-term accessibility and ownership of digital-only games.

The shift towards digital distribution isn’t without precedent. The PC gaming market has largely transitioned to digital platforms, with companies like Blizzard selling games directly through their launchers. However, consoles operate on a different market, often restricted to digital storefronts controlled by console manufacturers like Sony, Microsoft, and Nintendo. This closed ecosystem raises questions about price control and market competition, especially if physical games become obsolete.

The implications of an all-digital future are profound, affecting how games are purchased and accessed but also issues of game preservation and ownership. The closure of digital storefronts, such as those for the PS3 and PS Vita, highlights the impermanence of digital-only titles. Moreover, the reliance on online servers means that even games with physical copies may become unplayable over time.

For console gamers, the choice between digital and physical media is more than just a matter of preference. It speaks to broader concerns about the control over pricing and access to games, as well as the long-term viability of their often-lifelong collections. Buying consoles with disc drives and making informed decisions about digital versus physical purchases can serve as a temporary solution, signaling consumer preference for tangible media.

Ultimately, the shift towards digital distribution in gaming is likely inevitable, driven by technological advancements as well as intangible market forces. However, the transition raises important questions about the rights and expectations of gamers in a digital age. As the industry continues to evolve, players, developers, and publishers will need to navigate these challenges to ensure a fair and sustainable gaming ecosystem for all.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio