Gran Turismo 7 is getting rave reviews from critics, along with audiences fawning all over the racing sim following its March 4 launch. Unfortunately, while Gran Turismo 7 is a stellar outing for PlayStation's critically-acclaimed racing franchise, it's not without its quirks. Case in point, fans are up in arms about how Gran Turismo 7 handles in-game microtransactions.
Gran Turismo 7's microtransaction scheme went live over the weekend and fans aren't happy. Specifically, the main complaint is with Polyphony Digital's decision to make players purchase credits, which effectively means that drivers will have to spend around $40 to buy just one car, which is absurd when Gran Turismo 7 is neither a free-to-play title nor a live-service game.
If you check out the four credit packs available for Gran Turismo 7 on the PlayStation Store, you'll find that Sony is selling them in the following denominations: 100,000 credits ($2.49), 250,000 credits ($4.99), 750,000 credits ($9.99), and 2,000,000 credits ($19.99). Although not every car in Gran Turismo 7 will cost you millions in credits, the high-performance ones do, and owning them is pretty much the goal of the game. Not to mention, every car in Gran Turismo 7 comes with upgradeable parts, which costs credits as well.

