When Bethesda's long-anticipated RPG, Starfield, was announced to be capped at 30 frames per second, it fueled a rather controversial topic within the gaming community. Known for their commitment to delivering immersive and meticulously detailed worlds, Bethesda's decision was seen by some as a sign of the game's incomplete development. However, this type of point of view was challenged by none other than Dannie Carlone, senior environment artist at Sony Santa Monica and a key contributor to God of War Ragnarok.
In the modern era of gaming, the argument over framerate versus graphical fidelity has been an ongoing one. While some prefer the fluid motion and responsiveness of a 60 FPS or higher game, others argue that for large, expansive games like Starfield, the trade-off in visual detail isn't worth it. Carlone sits firmly in the latter camp.
Carlone, a developer with an impressive portfolio, came to Bethesda's defense in response to criticisms from DreamcastGuy, a popular YouTuber known for his gaming news coverage and reviews. DreamcastGuy had interpreted the FPS cap as an indication that Starfield might be released unfinished - an all-too-familiar scenario with AAA games in recent years. However, Carlone's perspective on the matter was different.
