As the night sky cracked open and the Armored Core VI review embargo crumbled, just a few days ahead of its release on August 24, critics doused the gaming community with a mix of hope and curiosity. The weight of a decade's worth of anticipation hinged on this moment, and as the sunrise revealed, it was overwhelmingly in FromSoftware's favor. The response? Decidedly divisive but quite addictive - as is usually the case with a FromSoftware game.

Armored Core VI: Fires of Rubicon does more than mark the series' return after a ten-year hiatus. It signals the prolific rebirth of a game that fuses the familiarity of its forebears with the audacity of the new age. This isn't the FromSoftware of yesteryears nor is it a simple rehash of the old Armored Core titles. It's a dynamic mix, carrying the DNA of its more illustrious and younger siblings, including the now iconic Dark Souls, Bloodborne, and last year's GOAT of GOATs, Elden Ring.

Make no mistake, FromSoftware's fingerprints are all over the place, with Armored Core 6 retaining the same punishing difficulty of its brethren. But, as always, difficulty isn't a mere challenge - it's an invitation. An invitation to master the nuances, to dive deep into the intricate systems and engineer a mech that's not just powerful but profoundly personal. It's not merely about confronting power and corruption but about imbibing that power, channeling it through your mech, and unleashing it as an unstoppable force.