As the anticipation for Grand Theft Auto 6 mounts, discussions around the game's potential design and layout continue to gain momentum despite the absence of official information.

GTA 6 has been under development for at a decade, with fans eagerly awaiting any snippets of information about what could be Rockstar Games' biggest and most ambitious title to date. The series, renowned for setting the gold standard in open-world gaming, faces the challenge of both meeting expectations and innovating for the current gaming era.

A recent conversation with Tony Gowland, a former Rockstar Games developer with credits on titles such as Grand Theft Auto: Liberty City Stories, Vice City Stories, and Red Dead Redemption, revealed an intriguing perspective on the matter.

GTA 6 is rumored to be set in the Miami City-inspired Vice City.

In an interview with PCGamesN, Gowland expressed his desire for GTA 6 to feature a "smaller but more densely packed location." He fondly recalls Vice City's scale, suggesting that its size allowed players to familiarize themselves with the city's landmarks and routes, an experience that might be lost in the vast open worlds of contemporary games. This is a growing sentiment that aligns with recent trends, highlighted by games like Assassin's Creed Mirage, which have chosen to offer a smaller but denser map filled with rich detail over sheer size.