If there ever was a game with a troubled past eventually finding a way to rise from failure and become one of the most praised examples of its genre, it's Final Fantasy XIV.
The MMO millions play and love today boasts one of the most troubled development cycles in gaming, and was even shut down after launch. Ten years later, FFXIV is a colossal game with hundreds of hours of content, and in an attempt to attract new players, Square Enix has streamlined the older storylines to make it more accessible.
What is A Realm Reborn?
When the game was relaunched, it was given the subtitle "A Realm Reborn". After several story expansions added over the years, the original ARR content became a hurdle for new players wanting to get into the more recent stories. ARR was notoriously drawn out, with relatively little truly important content stretched out across almost 200 mandatory quests, most of which were grind-laden padding.
With Patch 5.3, Square Enix gave the entire A Realm Reborn storyline a massive workover, cutting excess fat where it could and condensing the storyline without losing the great moments that made it so memorable. Finally, FFXIV isn't a daunting game to get into for new players, but what exactly changed? A Realm Re-reborn? It took so long to get through ARR his hair turned white.
The Main Scenario in the early patches of the XIV relaunch, covering content between version 2.0 and 2.5 were filled with filler content and needlessly long or difficult quests that slammed the breaks on plot progression.
