Eiji Aonuma, the celebrated producer of The Legend of Zelda series, has shared insights that will likely disappoint fans hoping for a Zelda-focused level creator akin to Super Mario Maker.

Despite the creative liberties and exploratory nature introduced in the recent pair of installment, Breath of the Wild and Tears of the Kingdom, Aonuma firmly believes that a dedicated Zelda Maker may not align with the series' ethos.

The Legend of Zelda: Tears of the Kingdom, a follow-up to Breath of the Wild, expanded on the sandbox elements of its predecessor, encouraging a new level of freedom and creativity among players. This evolution naturally led the fans to speculate about the potential for a Zelda game focused purely on building and creating, similar to the celebrated Super Mario Maker series. However, Aonuma's stance on this subject is quite clear.

Given how much Tears of the Kingdom pushed the Switch to its limits, we can only imagine what kind of performance we can expect from the next game in the series.

In an interview with Polygon, Aonuma emphasized that while creativity is encouraged in Tears of the Kingdom, it's not a mandatory aspect of gameplay. This philosophy underpins his reluctance to develop a Zelda Maker game. "I think it's important that we don't make creativity a requirement," Aonuma stated, underscoring that the essence of Zelda games is about discovery and exploration, not necessarily about building from scratch.