The AI age is here and Electronic Arts, like many other companies, including Disney, which we recently reported may actually be looking to buy EA, is taking advantage of the technology to improve its services.
According to a recently published patent, EA is developing a machine learning system that will dynamically generate improved and more life-like animations for its video game characters. The system will rely on data from motion capture video to achieve this goal.
EA originally filed this patent in 2021, so there's no telling how much progress it has made since. If it proves viable, EA developers will be able to generate more realistic motion for video game characters with less work than ever before and in less time, using unstructured motion capture data.
EA's new technology, geared specifically towards its fighting games, will blend different bodily motions to create life-like transitions between various attacks, blocks, counters, and more. The system will use a modular neural network architecture – a problem-solving technology – to separately model diverse movement scenarios from raw motion capture data.

