Over recent years, multiplayer games have substantially grown in popularity. More specifically, the competitive aspect of multiplayer games has taken over the gaming industry and, ultimately, esports. With a rapid increase in the competitive sector of gaming, game developers are constantly coming up with innovative ideas and game designs to contribute to the general audience and the gaming industry.
Game developers tend to file a patent for a specific in-game design that they do not want others to use without their permission. Some of the most innovative patents include the Nemesis system, introduced in the Middle-earth games by Monolith, and the Dual-Reality gameplay patent introduced in The Medium by Bloober Team.
The developers spend hours upon hours developing and implementing ideas for their games. It makes sense for them to patent a completely new game mechanic idea for exclusivity rights.
Similarly, EA recently filed a patent for a new in-game automated coaching system that will analyze player performance and suggest improvements accordingly. The system primarily focuses on EA's competitive titles, such as Apex Legends and Battlefield 2042. In recent years, with the emphasis placed on skill-based matchmaking (SBMM), it is high time something like this was introduced for gamers to improve their skills on.
