EA has finally acknowledged the disappointing launch of Battlefield 2042 in its latest internal 'Town Hall' meeting call, held today, February 15. These quarterly calls aim to provide company-wide key updates on the business by looking at the past, present, and future.

One of the biggest takeaways from the call held today was the huge focus on Battlefield 2042. EA execs spent over 20 minutes discussing what went wrong with the launch, and also how the company sees the future of both Battlefield 2042 and the Battlefield franchise going forward.

Laura Miele, EA's Chief Studios Officer, led the discussion on Battlefield 2042 by acknowledging EA's wider successes, both past and present, but said "it's really important to acknowledge when we have misses." Miele continued, "This is certainly the case with the Battlefield launch, which failed to meet the expectations of our players, and also clearly missed our own expectations."

On Battlefield 2042's failures, Miele outlined several key factors that EA's top brass believe caused its disappointing launch.

As mentioned in my earlier "BATTLEFIELD 2042 - WTF HAPPENED" video (above), one factor was the Frostbite engine and, due to its old tech, the massive update it went through in order to power Battlefield 2042. From my own reports, this alone took over 18 months of development time and Miele addressed the engine upgrade by saying "All new tech, it was basically a new engine. They went back. The Frostbite version they were on was so old they had to go back and update. So it was basically putting the game on a new engine."