Having honed his craft with Capcom, for years working on iconic action games such as Devil May Cry 5, Dragon's Dogma, and Monster Hunter, Ryota Suzuki is no stranger to designing engaging combat systems.

With Final Fantasy 16, he's poised to deliver a combat experience that not only captures the essence of the series but also expands its scope in exciting ways.

In a recent Japanese live stream, Suzuki, whose favorite entry in the series is Final Fantasy V, confidently referred to FF16 as his "personal masterpiece," which signifies his profound belief in the project and the innovations it brings.

In the illustrious world of video games, few franchises hold the same power and allure as Square Enix's Final Fantasy. One of the mainstays of the RPG genre, the series has evolved significantly over its storied history, seamlessly blending traditional turn-based combat with compelling narratives and imaginative worlds.

As anticipation builds for the impending release of Final Fantasy 16 on June 22, one key figure in the game's development process, combat director Ryota Suzuki, is drawing upon his extensive experience in the gaming industry to take the Final Fantasy franchise in a bold new direction.