CD Projekt Red has made it clear to fans, through the numerous trailers, press releases and development updates, that immersion is going to be a very important facet of Cyberpunk 2077.

Senior gameplay designer Pawel Kapala recently spoke about an aspect of the game that hasn't been addressed in detail before, though we have seen evidence of it gameplay footage - destructible environments. As it turns out, V will be able to wreck much of Night City during their adventure.

Immersion, as a word, has been worn paper thin by AAA game marketing over the years, devolving into a generic buzzphrase that doesn't really mean anything anymore.

That said, based on what we've seen in various gameplay demos, as well as CD Projekt Red's track record (The Witcher 3 jumps to mind), immersion will, in fact, be meaningfully present in Cyberpunk 2077. This bring us to the topic at hand, destructible scenery.

We put a lot of emphasis on having destructible environments overall in our game. Players will experience things ranging from very simple, so for example, if you have a shootout in a bar, and you're shooting the environment, you will see glasses exploding, or things like beer bottles disintegrating on bullet impact. We wanted to have that feeling that, basically, after you're done with a shootout, the place where you had the shootout is destroyed.

Destructible scenery has occasionally been a feature of AAA titles, but never truly became an omnipresent staple, hence it being worth its own piece being said in an interview.

Kapala spoke to VG247 in an extensive interview regarding Cyberpunk 2077's gameplay, mechanics and activities, with environmental interactivity cropping up.