A decade after its release, Dead Space 3 still stands as a divisive chapter in the beloved horror series. The game's pivot to a more action-centered style garnered praise from some quarters, while others, particularly hardcore fans, lamented what they saw as a departure from its traditional horror foundations. Though it's a little too late, Chuck Beaver, the writer and co-producer of the game, has recently shared his thoughts on what he would have done differently.
In a chat on the CaptainBribo podcast, Beaver opened up about his vision for Dead Space 3, stating that if given a shot, he'd "redo Dead Space 3 almost completely". While he'd retain the core lore, he'd reimagine the relationship dynamics, particularly between Ellie and Isaac, and overhaul the main storyline.
One of the most intriguing aspects Beaver touched upon was the co-op mechanic. He envisioned a scenario where two players would experience the same environment differently.
Imagine playing alongside a friend and realizing that what you're seeing isn't the same as what they're witnessing. This would not only add layers of depth to the gameplay but also intensify the psychological horror elements that have endeared fans to the franchise.
Beaver went ahead to shed light on some of the constraints the team faced during the development of Dead Space 3. Contrary to what many believed, the team wasn't given the green light to create a pure horror game from the get-go.
