Sony's latest multiplayer shooter, Concord, has found itself in deeper, more troubled waters merely five days following its launch.
Initially released with high hopes, Firesprite and Sony are finding out what happens to a game when you don't listen to the very people you should have paid attention to all along.
On Steam, Concord's peak player count barely reached 700 at launch, a number that has since dropped to under 250 players during peak hours. The PlayStation Store is in just as bad of a shape, with the game struggling to break into the top 40 best-selling titles. These figures are particularly concerning for a multiplayer-focused game, where a healthy player base is crucial for matchmaking and overall longevity.
Surprisingly enough, Concord showed some early promise. As a new IP from one of Sony's more recent acquisitions, it aimed to carve out a niche in the hero shooter genre while eschewing the mechanics of its contemporaries—heavy monetization and a relative lack of game modes—but the $40 price tag and a general lack of uniqueness have led to a lackluster reception and dwindling player counts.
The game's poor performance raises questions about Sony's live service strategy.
