For avid gamers who’ve eagerly awaited the latest inclusions in Night City, the announcement of the new expansion for Cyberpunk 2077, Phantom Liberty, was indeed thrilling news. However, as the euphoria peaked, CD Projekt RED made a surprising revelation: it’s temporarily disabling mods in Cyberpunk 2077. The reason? Ensuring a smoother, conflict-free experience as players traverse the revamped Night City.
Before dissecting the implications of this decision, it’s imperative to understand the weight behind the Phantom Liberty DLC. This addition is no mere cosmetic adjustment.
With its new story arcs, brand-new district, a compelling cast, and the allure of Idris Elba voicing Solomon Reed, this all-new expansion promises a comprehensive gameplay experience. The technicalities involved in weaving these together naturally raise concerns about mod compatibility and game stability.
CDPR’s decision was clear – preempt any potential compatibility issues by temporarily disabling mods. In a recent tweet from Cyberpunk 2077’s technical support team, they stated that their primary objective is to ensure that gamers enjoy an unblemished experience while exploring the new Phantom Liberty content. Emphasizing the unpredictability of how mods may interact with the newest game updates, they advocated patience, advising players to await updates from the modding community before activating their favorite mods.
Notably, this announcement specifically targeted gamers accessing Cyberpunk 2077 through platforms like Steam and Epic Games Store. CD Projekt Red’s proprietary platform, GOG, remains an interesting exception.
Preliminary explorations indicate there’s a nuanced difference between how mods are managed across the platforms. A RED Launcher facilitates mod activation on Steam and Epic Games Store, while the GOG Galaxy version seems to streamline the experience, offering a mod launching option discreetly within its platform.
Naturally, this led to speculations: Will GOG Galaxy players be exempt from the temporary mod ban? At this juncture, it isn’t clear yet. But, considering the overarching objective of maintaining game stability, it would be safe to assume that the mod restrictions would be uniformly applied across all platforms.
For the more rebellious, there’s still a silver lining. Though mods will be auto-disabled, players, especially those with a penchant for tinkering, can reactivate them at their discretion. However, CD Projekt Red’s warning is clear – such a move is at the gamer’s own peril. Early feedback suggests that certain mods, especially those pivotal for game dynamics, are currently clashing with Phantom Liberty’s features.
For those unfamiliar with the modding culture, the concept isn’t exclusive to Cyberpunk 2077. Other games, such as The Sims 4, frequently adopt this preventive measure during major updates. In these kinds of scenarios, modders appreciate such protective steps, as they understand the complexities involved in ensuring a flawless gaming experience.
The general consensus is to re-enable mods only once they’re updated for compatibility with the latest game versions. As recent history has shown with games like Baldur’s Gate 3, jumping the gun can often lead to a less-than-satisfactory experience, or worse, game crashes.
While some might perceive CD Projekt Red’s move as overly cautious, it’s a well-considered decision. After all, even a seemingly minor mod can create unexpected ripples.
As the saying goes, “Good things come to those who wait.” And for Cyberpunk 2077 enthusiasts, this couldn’t be truer.
Dive into Phantom Liberty, soak in its richness, and when the time is right, bring your favorite mods back into play.
If in case you aren’t sold on it just yet, you may want to check out the launch trailer for Phantom Liberty – we guarantee that it will move you.