CD Projekt RED, the acclaimed developer behind the Cyberpunk 2077 franchise, is now embracing a significant shift in its development process with the decision to utilize Unreal Engine 5 for the upcoming sequel to Cyberpunk 2077. This move is a particularly noteworthy decision for a studio that has relied on its in-house REDEngine since the development of The Witcher 2, which came out all the way back in 2011.
The transition to Unreal Engine 5 represents more than just a technical shift; it embodies a strategic adaptation to one of the fastest-evolving areas of the video game industry. With Cyberpunk 2077's lead quest designer, Pawel Sasko, now at the helm, the team is approaching this new challenge with a sense of optimism and opportunity.
Sasko has openly discussed the complexities involved in adapting to Unreal Engine 5, particularly in terms of creating a toolset that can support the specific needs of CDPR's ambitious project.
The choice of Unreal Engine 5 goes beyond technicalities - Epic Games' partnership is key to this decision as well. As it works closely with Epic Games, the Polish video game company aims to leverage the expertise and advanced features of Unreal Engine 5 to push the boundaries of graphical fidelity and immersive gameplay. Sasko views this collaboration as an honor, emphasizing the learning opportunities from Epic's seasoned engineers. The collaboration is expected to aid in overcoming the initial challenges and ensuring the game aligns with CD Projekt RED's high standards.
