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All the stats below are up to date as of August 2, 2022, including the Vanguard weapon stats. Note that the Vanguard Shotgun, & Pistol stats are still not confirmed. We haven't found them anywhere, and our testing has also shown inconsistencies. We will update them as soon as we can. Meanwhile, the stats for all the meta weapons have been added. Feel free to comment below if you find any discrepancies and we will do our best to update accordingly.

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This guide will tell you all the important weapon stats for Call of Duty: Warzone, including base damage, magazine size, aim-down-sight (ADS) speed, damage per second (DPS), revolutions per minute (RPM)/fire rate, and reload time.

Warzone also includes weapons from Modern Warfare (2019), Black Ops Cold War & Vanguard. We've covered the Warzone weapon stats from all three installments. In Warzone, the stats of these weapons are different from their regular multiplayer stats (i.e. in vanilla MW 2019, Cold War, or Vanguard) to accommodate the playstyle of Warzone.

We have also calculated how many shots it will take, directed to a specific body part (head, chest, stomach, and limbs) to eliminate the enemy player. This is denoted by STK (Shots To Kill). We have focused only on the critical and most important stats of all the guns in each class.

All the values are base weapon values (without attachments or enhancements). The STK values are given for both 100 base HP as well as for 250 HP (with armor).

Note that some weapons have an unexpected low range, but do more damage at range. This is due to their high damage values. If a weapon has a very high damage value, but slightly lower range compared to other weapons, it will still do high damage. This is because when the range increases the damage drops off, but if the weapon already had a high damage value to begin with, it will drop down to a damage value, which is still relatively higher than other comparable weapons.

By way of example, let's compare the KILO 141 and FAL. Many players believe the FAL to have high range, while in fact this belief is caused by its high damage. The <20m base range for FAL means that, up to 20m, the given damage values will be exactly the same. However, beyond that range, the damage will drop off. The stated values up to 20m range for FAL are: