Blind Street Fighter 6 player goes viral at EVO 2023

In the corridors of Mandalay Bay, as the event dimmed, one could imagine the echoes left behind by BlindWarriorSven's matches.


This just goes to show that you can overcome the odds, no matter how impossible it might seem.

At the neon-heart of Las Vegas’ Mandalay Bay, on a typical sun-soaked August day, a unique kind of symphony resonated with nearly 10,000 spectators.

The recently concluded Evolution Championship Series tournament, the mecca of the fighting game community, echoed not just with frenzied button presses but with the rhythmic cadence of thousands of heartbeats, especially when Sven “BlindWarriorSven” Van de Wege took center stage.

Right from the get go, EVO 2023 was shattering records. With 9,182 entrants clashing in an arena of titles, from Dragon Ball FighterZ to the newcomer, Street Fighter 6, the scale was historic. Yet, amid the usual clamor, a story emerged which transcended the confines of the game.

BlindWarriorSven isn’t your garden-variety gamer; he’s a testament to the indomitable spirit of human resilience. At the tender age of six, life dealt Sven a ruthless hand – cancer. The disease took his eyesight but it failed to extinguish his spirit. Beating cancer and later taking up gaming, he found solace not in sight but in sound.

A friend’s introduction to Street Fighter 2 was the spark. Without sight, Sven used sound to gauge left from right and to decipher forward from backward. The screen remained black for him, but the soundscape painted a vivid tapestry of fights, making him not just a player, but a virtuoso of auditory combat.

Sven would put his skills to the test at EVO 2023 – a competition where even seasoned veterans struggle to make it out of day one. But for Sven, nestled among 256 pools of fervent players, this was merely another day. His first major skirmish was against a Luke player, aptly named EternalPancake.

The sky is the limit for Sven if he continues to pursue this career path.

Wearing a black blindfold symbolizing his challenge and determination, BlindWarriorSven, the E. Honda aficionado, had the match of his life.

The first round saw him, backed by Street Fighter 6’s revolutionary accessibility features, drawing first blood. Relying on sound cues and the game’s immersive auditory feedback, Sven countered and landed precise Drive Rushes, converting them into devastating Critical Art attacks. However, EternalPancake wasn’t ready to be a mere footnote in Sven’s story. Using Luke’s range and ambiguous projectile strikes, he managed to level the playing field. The game was tied 1-1. The atmosphere, electric.

The climax was a masterclass in tension. With both players dwindling at about a third of their health bars, Sven resorted to what he knew best: Honda’s headbutt. A relentless barrage kept EternalPancake on the defensive. Recognizing a rare opportunity as Pancake’s Drive meter ran perilously low, Sven landed a colossal hit, culminating in Honda’s level 3 Critical Art.

Street Fighter 6’s success following its launch can also be attributed to its surprisingly well-designed accessibility settings.

It was a sight to behold, a dance of pixels and precise timing. And then, the crescendo: a meaty headbutt by Sven sealed the deal. Victory.

The applause was deafening. The crowd, previously a cacophony of cheers, strategies, and jeers, united in one emotion: admiration. Both competitors embraced, encapsulating the ethos of the gaming community.

While the grand trophy of Street Fighter 6 eluded both Sven and EternalPancake, the narrative they wove was far larger than any title. The tale of a blind gamer, traveling 15 hours from the Netherlands, stepping onto the grandest stage of them all, and capturing imaginations, was emblematic of how inclusive gaming has become. It was no longer just about who had the sharpest reflexes or the most hours logged in, but about passion, perseverance, and the magic that happens when they converge.

Street Fighter 6’s inclusivity extends to making the game accessible for everyone.

This is no longer just about fighting games – it’s life, mirrored in pixels and palpable emotions. Every so often, these virual kicks and punches remind us of why we play.

These stories make PlayStation’s projects, like the Access Controller, and the platform’s overall emphasis on accessibility, necessary for the industry.

It’s unclear what’s next for BlindWarriorSven but it wouldn’t surprise us if he’ll come back to try his luck again next year.

Speaking of Street Fighter 6, the game’s developers are having a field day. After seeing critics welcome Street Fighter 6 with open arms, Capcom just can’t stop winning, with the prior release of Resident Evil 4 and its latest game, Exoprimal.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio