In just around seven days, we'll be diving into the vast world of Starfield, finally discovering whether this space-faring RPG lives up to all the anticipation it's garnered. Before that moment arrives, an interesting revelation has surfaced concerning the game's protagonist and, notably, the reason why they don't speak.

In a recent interview with Polygon, Emil Pagliarulo, the lead designer of Starfield, explained why the studio chose to forgo a voiced protagonist in the game. He also clarified whether this particular decision drew inspiration from the critique Fallout 4 had received, saying: Not directly, but it certainly played into it. Early on in the game, we did have a voiced protagonist. In pre-production, the plan was to have a voiced protagonist. We hired an actor, we got the voice, we listened to him and we were like, You know what, this guy is too specific. So then what are the options? Do we have, like some RPGs do, four voices? Do we have one voice, but hire someone else who's more convenient? But [in Starfield] you can make every different type of person. We realized that the only way to really do it and let the player be the person they want to be was to have an unvoiced protagonist. Similar to Starfield, Bethesda Game Studios' Fallout 4 was one of the most anticipated games in 2015. Upon release, many players praised the RPG's vast lore, the freedom it offered players, and the captivating soundtrack, among other elements.

However, a significant number of players critiqued the game's voiced protagonist, mainly due to the poor delivery of dialogue. Most people felt that the voices used for Nate and Nora did not fit their player character designs, which took away from the immersive RPG experience.