Starfield was supposed to be the next big thing in gaming, except, it wasn't. While the game did well commercially and, for all intents and purposes, was a good game, public opinion has gone from bad to worse. The scrutiny has come to a point where Bethesda has took it upon itself to "save" the game, laughably comparing it to the moon landing, among other things.

With Starfield now enjoying mixed reception from users on Steam, Bethesda has embarked on an unorthodox mission: directly addressing and attempting to change the minds of players who have left negative reviews on Steam.

This isn't just a numerical statistic; it represents a divided opinion. With over 80,000 user reviews, a significant part of the community has continued to express dissatisfaction with various aspects of Starfield and their calls have only grown larger. Now that the allure of Starfield being the next shiny thing has gone, the primary issues raised by the "few" at the time of its launch, which includes repetitive gameplay, the presence of loading breaks during not-so-fast travel, and the feeling of emptiness on many of the game's planets, have taken center stage.

Replying to Steam reviews is one thing but trying to convince users that a game is good is beneath a studio like Bethesda.

In response, several Bethesda developers, verified on the platform, have been engaging directly with the reviewers. The approach includes explaining the technical and design choices made in Starfield. In some cases, they've begun to offer suggestions on how to alter gameplay for a different experience. For instance, developers have addressed the loading times by highlighting the vast amount of data being processed to create a seamless experience, asserting that all of the brief interruptions don't detract from the overall quality of the game. They have also encouraged players to experiment with different character builds, assuring them that this would significantly alter their gameplay experience.