When Bethesda announced Starfield, the excitement surrounding the game was electric. Billed by the developers as the ultimate space RPG with multiple thousands of explorable planets, it promised to be an evolution in gaming, offering an unprecedented scope. But with such grand ambitions, questions arose: would the enormity of the game result in diluted quality? Could the sheer scale lead to a lack of depth? If you believe the Steam reviews, this is one of the many things that Starfield has failed at - it's too big for its own good.
Interestingly, these concerns weren't just among fans but also within the very walls of Bethesda. Bruce Nesmith, an ex-Bethesda dev and The Elder Scrolls V: Skyrim's lead designer, who was involved in Starfield's early stages, brought up an intriguing proposition: what if Starfield was smaller, limited to about two dozen solar systems?
This wasn't a mere suggestion pulled out of thin air. Nesmith believed that a more concentrated approach could lead to a richer and more immersive experience for players. "There was a lot of discussion about the scope of the game… at one point, I said 'I bet this game would be a lot better if we restricted ourselves to about two dozen solar systems'," he mentioned during his interview with MinnMax. The rationale was that by focusing on fewer planets, the developers will have a chance to go into greater detail, ensuring each was unique and meaningful to explore.

