In the video game industry, it can be difficult, if not downright impossible, to predict what will trend and what will fail. Like, who would've ever thought that Black Myth: Wukong would be as big as it is, right? So you kind of understand why Xbox should get a pass for missing out on it. But when you're an executive with a history of misses, you probably should be careful about admitting how many times you failed to land a home run even when it was close to a sure thing.
Case in point: Xbox head Phil Spencer recently opened up about some of the biggest missed opportunities in his tenure at the top of Microsoft's gaming arm.
Speaking at PAX West during a session aptly titled "Story Time with Phil Spencer," the executive shed light on decisions that add to the ever-growing list of Xbox's missteps.
Spencer candidly admitted that he passed on two franchises that would go on to become industry juggernauts: Bungie's Destiny and Harmonix's Guitar Hero.
The story of Destiny, in particular, carries significance because of the shared history between Xbox and Bungie, the original developers of the Halo franchise. Despite these ties, when presented with the opportunity to sign Destiny, Xbox ultimately declined. The game would later find a home with Activision, going on to become a cornerstone of the looter-shooter genre and the reason why Sony, Xbox's main competitor, bought out the studio years ago.
