Being an Xbox exclusive used to mean something. These days, exclusivity on Xbox has become synonymous with two things: eventually being ported to its chief rival platform, the PlayStation 5, and a 30fps lock. The latter is baffling.
A huge part of Microsoft's selling point for its latest flagship console was that it was the most powerful console on the market. On paper, this is still true. But no one will defend this claim, even those who own an Xbox.
Now, not more than a year after Starfield became fodder for critics, haters, gamers, and pretty much the entire industry for, among other things, locking itself to 30FPS at launch, another highly anticipated Xbox exclusive joins Bethesda Studios' first new IP in decades in this not-so-illustrious list.
This decision to lock Avowed to 30fps, announced by art director Matt Hansen during an appearance on the Iron Lords podcast, has highlighted what could be a lack of cohesion between Xbox Game Studios developers.
Hansen explained the choice to aim for 30fps was made early in the development process, allowing the team to focus on enhancing the game's visual elements. "It's a first-person, single-player game, you don't necessarily need that 60 frames," Hansen stated, adding that this approach enables the developers to create more impressive visual effects and lighting.
