In a galaxy not so far away, the release of Star Wars: Battlefront Classic Collection by a port specialist studio in Aspyr Media was met with great anticipation from fans eager to relive a bygone time defined by a pair of iconic shooters: Star Wars: Battlefront and Star Wars: Battlefront II, originally developed by Pandemic Studios.
These titles, revered for their deep immersion into the Star Wars universe, offered fans a chance to partake in epic battles across various locations known from the films a decade before DICE's re-release back in 2015, which was eventually good but flopped even harder at launch (that's a topic for another day).
However, the joyous occasion for Star Wars fans quickly soured - a shadow cast over the collection's launch resulting from numerous issues.
From the get-go, the Star Wars: Battlefront Classic Collection, priced at $35, faced many hurdles. On the release day, only a handful of official multiplayer servers were available, immediately leading to connectivity problems, frequent disconnects, desync issues, "rubber banding", and difficulties in joining teams or spawning.
