Armored Core 6 is the first FromSoftware game to support 120 FPS

Armored Core VI: Fires of Rubicon marks the first time that a FromSoftware game will support up to 120 FPS on the PC.


Armored Core VI: Fires of Rubicon may end up being a better game than expected, especially since FromSoftware really seemed to pour their heart and soul into making it.

FromSoftware’s revitalized mech action game, Armored Core VI: Fires of Rubicon, promises to steer away from the studio’s famed Soulsborne motif, instead reviving an adrenaline-pumping mech-based action gameplay last seen in their oeuvre over a decade ago. As the blistering Fires of Rubicon escalate, we get an intriguing preview into FromSoftware’s universe of mechanized warfare.

The narrative centers on the exploits of 621, a bioengineered humanoid built solely to navigate mechs under the directive of an overseer, Walter. The protagonist is cast into a universe torn apart by the struggle for control over a mysterious yet volatile resource – the Coral – found only on one celestial body: Rubicon.

Impressively, FromSoftware has managed to skillfully engineer the physics of the mechs in Armored Core VI. The metallic Goliaths are heavy, showcasing a tangible sense of mass, yet still capable of nimble movements across all kinds of terrains, from expansive industrial landscapes to sandstorm-hit deserts and icy mountain terrains. This design dichotomy beautifully represents the weight of a behemoth metal monster while incorporating the agility of bird bones, achieving a fine balance in motion dynamics.

With the focus not solely on dodging and attacking, combat in Armored Core VI presents a calculated, strategic encounter. The mechs, equipped with a diverse arsenal ranging from projectile weapons, energy swords, to missile launchers, require a thoughtful selection of weapon types tailored to exploit enemy vulnerabilities. A well-aimed onslaught at these weak points can potentially stagger the enemy, providing an opportunity for a decisive, final attack.

Notably, Armored Core VI: Fires of Rubicon will mark FromSoftware’s first foray into the PC platform, bringing with it some novel features. The game settings are fairly standard, with customizable quality options and frame rates varying from 30, 60, 90, to a groundbreaking 120 fps, a first for a FromSoftware game on PC.

Furthermore, ray-tracing support is another unique inclusion, reserved exclusively for the mech customization sessions in the garage. However, details regarding the availability of these features on consoles remain undisclosed.

Once the studio’s bread and butter, Armored Core VI: Fires of Rubicon will now have to prove that it can dance with the Soulsborne titles.

The notable tech upgrade for the latest Armored Core installment could likely be the swansong for FromSoftware’s existing tech suite, considering it has been in use since Demon’s Souls. Speculation suggests that a possible technological overhaul for subsequent titles following a trajectory akin to Capcom’s introduction of their in-house RE Engine, which powers the company’s most recent hits like Resident Evil 4, Street Fighter 6, and Exoprimal.

Unlike its elusive Soulsborne counterparts, Armored Core 6 sports a clearly defined mission structure, providing players with a set of explicit directives from off-screen commanders. It introduces an element of urgency and purpose into the free-roaming explorative gameplay. The heads-up display (HUD) is minimally intrusive, presenting essential data regarding the mission and mech status without overpowering the on-screen action.

The game promises not just a unique combat experience but also brings with it a variety of customization options, granting players the ability to modify each part of their mech to suit their playstyle. This customization extends from the individual weapons for each of the mech’s four arms and shoulders to the head and core units, providing a comprehensive scope for personalization.

FromSoftware’s relative lack of marketing efforts for Armored Core VI: Fires of Rubicon appears to be working in its favor.

FromSoftware and Bandai Namco have been drumming up hype for Armored Core VI: Fires of Rubicon ahead of its release on August 25 and the confirmation that it will support 120 FPS on the PC should bode well for the series.

Ultimately, the studio’s return to its roots with this fast-paced, mission-based mech action game might prove itself to be a captivating interstellar odyssey for fans and a solid addition to FromSoftware’s illustrious catalog.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio