Apple, renowned for its innovation in technology, recently unveiled its iPhone 15 Pro, setting the stage for a pivotal shift in the realm of mobile gaming.

During the iPhone 15 keynote, a major emphasis was placed on the gaming capabilities of the A17 Pro chip. The "pro-class" chip promises not only improved GPU performance, up by 20%, but also a pioneering introduction of hardware-accelerated ray tracing.

Jeremy Sandmel, Apple's Senior Director of GPU Software, along with other executives such as Tim Millet and Kaiann Drance, shed light on the company's gaming aspirations in an interview with IGN.

Central to Apple's vision is not a mere challenge to traditional gaming consoles, like the PlayStation 5 or Xbox Series S, but a reimagining of what a gaming experience should be. Millet highlighted the company's primary focus: providing developers with tools that cater directly to their needs, forging a symbiotic relationship that emphasizes quality and innovation in gaming. Drance emphasized the meticulous design considerations for the iPhone 15 Pro, ensuring peak performance levels are sustained without overheating concerns.