Annapurna Interactive, best known for its role as an indie publisher supporting such titles as Outer Wilds, Solar Ash, and last year's indie darling, Stray, has transitioned into a new chapter of its growth.

As the curtains fell at its recent showcase, where it also revealed that Stray is headed to the Xbox, Annapurna has unveiled its first-ever internally developed game: Blade Runner 2033: Labyrinth. It's not just any franchise that Annapurna is hitching its developer-wagon to, but the iconic world of Blade Runner, a choice that testifies to their deep love for the franchise.

Although the details about the game remain limited, we know that Blade Runner 2033: Labyrinth will breathe new life into the timeless cyberpunk narrative. Set in dystopian Los Angeles after the Blackout event and in-between the original Blade Runner and its sequel, Blade Runner 2049, the game will create a bridge between the two cinematic experiences.

The game’s lead, Chelsea Hash, formerly involved in Solar Ash and What Remains of Edith Finch, talks of being awestruck by the opportunity to work on a Blade Runner game. A self-confessed fan of the franchise, Hash speaks about the profound influence of her previous projects, particularly Edith Finch, on the storytelling and narrative techniques of the upcoming game.