Baldur's Gate 3, which only just came out on the PC, has been generating a lot of chatter online lately. Most are positive, as Larian Studios' latest outing has drawn much praise and filled the hole left by Diablo 4's disappointing first season. But, as the developers work hard to prepare the same game for its launch on the PlayStation 5, the Xbox Series S/X community, who are feeling left out, can't help but wonder when the game will debut on their platform.

Larian Studios previously stated that fans shouldn't expect Baldur's Gate 3 on the Xbox Series S/X until at least next year as a result of Microsoft's insistence on performance parity between the Xbox Series S and the much more powerful, Xbox Series X.

Now, Thomas Puha, Communications Director over at Remedy Entertainment, has chimed in to express his empathy for a fellow developer's plight, but in a way that might have been worded better.

In his statement, Puha acknowledges that developers might not foreesee or adequately address technical constraints at the start of the development process, which he describes as a period when "everything is possible." His statements also shine a light on a critical issue affecting current-generation developers - the inherent differences between console platforms and the challenges that come with optimizing games for each.