According to several reports, 343 industries might be ditching its in-house Slipspace engine for Epic's technologically advanced Unreal Engine 5 for the next version of their signature franchise, Halo.
Switching up an internal engine in favor of the industry-standardized Unreal Engine is not new, as we've seen it several times in the past. Many triple-A titles have undergone an engine change, including the highly-acclaimed The Witcher 4.
A few months ago, Certain Affinity posted a tweet about deepening its relationship with 343 to evolve Halo new ways. The tweet also linked several job listings, including Lead Technical Artist and Senior Technical Animator.
The responsibilities of these roles mentioned "in-depth knowledge of the Unreal game engine for setting up characters, control rigs, simulation, and blueprints."
One other point mentioned the research & development of new technology that may require the use of Maya and Unreal. Per the job postings, the company is clearly looking for developers already well-versed in the Unreal engine.

