Microtransactions, monetization, pay-to-win, recurring spending opportunities; these are just some of the terms relating to games that entice players to spend their money within the virtual bounds of the given title. Further monetizing content after you're already playing the game has been hot on publishers' minds for the past few years, and a highly controversial topic among gamers - for good reason. In many places, you'd hear about how AAA titles are rife with money sinks; but which money sink is the money sinkiest of them all?

We've set out to tally up some of the biggest AAA titles out there, including free to play and paid titles, to see which ones are the most aggressive with their monetization schemes. Who among the prevalent, season-based, games as a service morass are the most keen on grabbing your cash? Which ones offer ways to earn what they offer purely through play? Have any of them accrued a reputation worse than they deserve? Time to dive in.

Our Method

Approaching this question with a precise scientific method would probably be incredibly inefficient, primarily due to the number of factors in play - different heavily monetized titles approach the question of microtransaction implementation differently.