Halo might be a marquee FPS, or at least it used to be, but part of its allure was its lore and story. So, when Halo Infinite's campaign came out half-decent, 343 Industries got a ton of praise. Then, the live-service bug started biting and 343 forgot what made Halo, well, Halo.
Now, 343 isn't currying any favors from long-time fans by completely ditching any semblance of the series' immersive lore and cinematic content in Halo Infinite.
All of this talk began when Brian Jarrad, the community director for 343 Industries, broke the unfortunate news on Twitter.
Here's what Jarrad said about the studio's decision to stop the production of narrative cutscenes for Halo Infinite: As we've refined our top priorities and shifted resources internally this year, we had to make the decision to forego seasonal narrative cutscenes to make room for the team to continue focusing on highly requested features, content, and improvements for Halo Infinite. This new strategy, implemented in time for Season 4's launch, is likely the result of the persistent resource constraints faced by the studio.

