Over the course of the long history of video games, many game mechanics have stood the test of time and been used consistently throughout decades, agreed upon as being reliable design principles for making your gameplay fun. In some cases, however, we absolutely have no clue why developers keep sticking them into games, because they're nothing but awful tropes that you often see reviled in gaming communities.
What are the worst game mechanics that just won't go away? We'll take a look at 10 of them, and try to decipher why they didn't go the way of the dodo.
Forced Vehicle Sections
Picture this - you're playing a great FPS, or TPS or even an MMO (yes, really) with a nice gameplay flow, the gunplay is smooth, you're clearing out encounters of opponents by the skin of your teeth, frantically switching out the right weapons. It's tough, it's thrilling, and you're having fun. Cue a cutscene, you get to catch your breath after fighting through a base or a city or whatever.
Then your character approaches a mech/tank/boat/car/helicopter/horse/some other form of locomotion other than your own two feet. Despite your enthusiastic objections, your character promptly enters or mounts the vehicle in question, and it begins - the reviled vehicle section.
Sure, we'll give the mechanic the benefit of the doubt and assume that there exist, somewhere out there in the vastness of the medium, forced vehicle sections that don't suck - we can't think of any, but we'll assume they exist. Not only are these exceedingly rare, but they're pointless to begin with.

