In a technical analysis that has set the gaming community buzzing, action RPG Wuchang: Fallen Feathers is pushing current-gen consoles to their limits, with Microsoft’s Xbox Series S showing the most significant strain. According to a detailed breakdown by the respected channel ElAnalistaDeBits, the game’s aggressive upscaling techniques result in the Series S commonly rendering at a native resolution between 300p and 360p in its primary modes, a figure described by ElAnalistaDeBits as “the lowest I’ve seen in a game on this platform.”
The report highlights a stark reality about the compromises required to bring visually ambitious, next-gen titles to all current platforms, raising new questions about the capabilities of the entry-level console.
The Series S Struggle is Real: A 300p Reality
For gamers on the Xbox Series S, the visual experience in Wuchang: Fallen Feathers comes with a heavy price. The analysis reveals that both the Quality and Balanced modes on the console upscale to 900p, but from a native resolution that frequently hovers around a shockingly low 300-360p. This reliance on aggressive upscaling and frame generation can often lead to a less clear and detailed image compared to more powerful hardware.
To achieve a higher framerate in its Performance Mode (targeting ~95fps), the Series S makes further cuts. The analysis notes that this mode employs “significant lighting clipping” and reduces the quality of shadows, textures, and the draw distance when compared to the other consoles. While the upscaled resolution surprisingly climbs to 1260p in this mode, it comes from a dynamic resolution that can dip as low as 360p.
How Do the PS5 and Series X Compare?
On the more powerful PlayStation 5 and Xbox Series X, the picture is considerably sharper, though not without its own trade-offs. Both consoles utilize dynamic upscaling to achieve an 1800p image in all modes, but the underlying native resolutions tell the real story:
- Quality Mode: Targets ~60fps, with a common native resolution around 900p
- Balanced Mode: Targets a smoother ~90fps, but the common native resolution drops to a range of 900p to 720p.
- Performance Mode: Pushes for ~95fps, sacrificing further clarity with a common native resolution between 720p and 600p.
The data shows that to hit higher framerates, all platforms must reduce their internal rendering resolution, relying heavily on upscaling technology to create the final image.
A Sobering Reality Check for the PS5 Pro
For those hoping the newly announced PS5 Pro would offer a revolutionary leap in visual quality for the game, the analysis provides a more measured outlook. According to ElAnalistaDeBits, the PS5 Pro shows “no notable visual differences” compared to the base PS5 and Xbox Series X.
The primary advantage of the Pro model comes in its Quality Mode, where it delivers a more stable and higher framerate, achieving around 80fps compared to the ~60fps on the other premium consoles. However, in Performance Mode, the gains are minimal, as the game appears to be limited by the CPU, showing that even the most powerful console hardware has its bottlenecks.
This suggests that while the PS5 Pro can brute-force a smoother experience in graphically intensive modes, significant visual enhancements may require developers to specifically patch and optimize their games for the new hardware.