Launched in 2012, Skullgirls’ creative narrative is a testament to its originators: fighting game enthusiast Mike Zaimont and artist Alex Ahad. However, a recent spotlight on Zaimont’s alleged sexual misconduct behind the scenes has given control over to new developers, Hidden Variable, who seem intent on distancing themselves from the title’s more controversial elements.
One of the most contentious points is the depiction of Filia, a 16-year-old schoolgirl, whose original design indulged in a frequent reliance on upskirt shots. Many found this feature inappropriate and objectifying. The latest update fixes this by modifying several instances of the exposure of Filia’s undergarments, toning down her fetishistic undertones. Additionally, the game’s Nazi-inspired visual cues, particularly the red armbands donned by the antagonistic Black Egrets, are no longer.
However, the update has sparked a backlash over the removal and changes, which some believe held social commentary value. Big Band’s storyline involving police brutality, originally a potent window into racial inequality, saw tweaks to ensure racial sensitivity, a move that some fans argue has inadvertently muted its critique. The other changes, like removing fan-made art from a digital artbook purchased by players, haven’t gone well, seen as a violation of player trust and investment.
These changes, while minor, have drawn a cascade of 2,000+ negative reviews on Steam, with complaints ranging from censorship to unnecessary changes. However, the game still maintains an overall “very positive” user review score, hinting at the enduring appeal of its core gameplay mechanics.
Hidden Variable’s creative director, Charley Price, emphasized that it took careful consideration and discussed in length the decisions it made within the team. He emphasized the logic behind the changes, aiming to strike a balance between maintaining the game’s unique appeal while reducing its potential to exploit or offend.
The argument can be made that Skullgirls, a game lauded for its playful sexiness, is not suddenly becoming prudish. Rather, it’s acknowledging modern standards and expectations in gaming, engaging in a “housecleaning” to remove potentially exploitative or offensive elements. Furthermore, the team seems to understand that these changes will not fundamentally alter the game’s DNA or its ability to deliver frenetic, team-based gameplay that fans adore.
Online reactions, as expected, have run the gamut from outrage to indifference. Critics argue that the alterations are overly sensitive, while others believe they don’t go far enough. This diverse array of responses illustrates the complexities of how to manage a game’s legacy amidst evolving societal norms.
Developers, entrusted with the stewardship of these worlds, face the unenviable task of navigating an intricate maze of fan expectations, societal standards, and their own artistic vision.
Their choices are rarely without controversy but have the potential to foster inclusive and considerate environments in the gaming industry.
Speaking of fighting games, after welcoming Street Fighter 6 last month, fighting game fans can look forward to the release of Mortal Kombat 1 and, quite possibly, Tekken 8, later this year.