Could Blizzard be bringing its popular MMO to new platforms?

We know Microsoft promised to make Call of Duty available on all platforms, but just like with Starfield, Warcraft isn't part of the package.


World of Warcraft has evolved so much over the past two decades that a port on consoles is long overdue at this point.
World of Warcraft has evolved so much over the past two decades that a port on consoles is long overdue at this point.

World of Warcraft, the iconic MMORPG by Blizzard Entertainment, has been a staple in the gaming industry for nearly two decades. It’s a game that has not only shaped the landscape of online gaming but has also cultivated a dedicated fanbase. As Blizzard Entertainment held its annual BlizzCon event over the past weekend, the first of its kind as part of Microsoft, we’ve been hearing plenty of rumors that World of Warcraft could eventually make its way to consoles, specifically Xbox.

Holly Longdale, Vice President and Executive Producer of World of Warcraft, during an interview with GamesRadar, had touched upon the subject of WoW coming to consoles. 2024 will mark the game’s 20th anniversary. While there’s never been a strong indication from Blizzard about a console port, Longdale hinted that it’s something that’s always been on the table. She quashed concerns about technical issues preventing the move, indicating that Blizzard is well positioned to explore this possibility, especially now being under the Microsoft umbrella.

Despite these whispers and speculations, Blizzard’s focus remains firmly on the three new expansions announced during BlizzCon, collectively known as the Worldsoul saga. These controversial expansions, starting with The War Within, are poised to be a “culmination of the first 20 years of our storytelling,” as per Chris Metzen, the game’s Executive Creative Director. It’s also part of Blizzard’s to expand WoW: Classic with the original Cataclysm expansion and a new Season of Discovery, enhancing the classic experience for veterans and newcomers alike.

If Microsoft is feeling petty, it can make World of Warcraft come to Xbox first and have Sony wait for the PlayStation port.
If Microsoft is feeling petty, it can make World of Warcraft come to Xbox first and have Sony wait for the PlayStation port.

World of Warcraft remains a titan in the MMORPG genre, though it’s no secret that attracting new players has been the biggest challenge for Blizzard. The new-player experience has shifted over the years, leading to a less immersive entry to the vast world of Azeroth. The forthcoming expansions, alongside other potential changes, might rejuvenate the entry experience and storyline engagement.

Blizzard’s venture into console territory for World of Warcraft isn’t entirely far-fetched. There’s already native support in development for Xbox controllers, and UI mods allowing gamepad use have become more popular on PC. However, the concept of WoW on consoles has traditionally been downplayed by Blizzard, with the game being specifically designed for PC play, incorporating extensive use of add-ons for an enriched user experience.

The conversation about a console port is complicated if expensive, not just technically but also in terms of its gameplay adaptation. World of Warcraft is designed with keyboard and mouse in mind, and porting it to consoles would require significant changes. From movement controls to complex class abilities, the game would need to be significantly altered to fit the console mold.

While it's no longer the most popular MMO on the market, it still commands a sizable share of the market.
While it’s no longer the most popular MMO on the market, it still commands a sizable share of the market.

Moreover, the reliance on add-ons for WoW’s user interface and boss encounters poses another hurdle for Blizzard to overcome. Its endgame content is intricately designed with add-on usage in mind. For a successful console transition, Blizzard would need to address the add-on dependency or develop an in-game platform for console-friendly add-ons. This is an area where games like Final Fantasy XIV, which was designed with console play in mind, have excelled. WoW has considerable ground to cover to match the UI and design efficiency of such console-compatible MMOs.

However, there are undeniable benefits to bringing World of Warcraft to consoles. It would expand its audience and make it more convenient as well as accessible. Furthermore, it modernizes its controls, and potentially introduces cross-platform play. Such a move could rejuvenate interest in WoW, drawing in both new players and those who might have stepped away from the game.

The question of “When is World of Warcraft coming to Xbox?” remains unanswered. The potential is there, bolstered by Blizzard’s acquisition by Microsoft and the company’s openness to the idea. The leap from PC to console huge. It’s full of challenges both technical and design-wise. Should Blizzard decide to undertake this monumental task, the execution must be flawless to preserve the integrity of the WoW experience for both existing players and newcomers. Only time will tell if the World of Warcraft will expand its horizons to the realms of console gaming.

Fans are still curious why Blizzard is bringing in Cataclysm to World of Warcraft: Classic when it was one of the reasons why people stopped playing the game in the first place.
Fans are still curious why Blizzard is bringing in Cataclysm to World of Warcraft: Classic when it was one of the reasons why people stopped playing the game in the first place.

Hopefully, when that does happen, Blizzard isn’t left hanging like Bethesda, wondering and confused why its game isn’t available on other platforms but Call of Duty is.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio