In a move that feels like déjà vu from every gamer's worst nightmare, Blizzard's long-anticipated survival game, codenamed 'Odyssey', has been axed. This decision comes alongside the departure of Blizzard's president, Mike Ybarra, and chief design officer, Allen Adham, as Microsoft lays off 1,900 staff within its gaming division, setting the stage for a wonderful 2024...

Since its announcement in 2022, Project 'Odyssey' has been gathering dust in Blizzard's vault despite being an ambitious new IP for a company renowned for hits like Warcraft and Diablo. Insiders described it as a survival game similar to Everwild, set in a vast universe supporting up to 100 players at once.

Just like in Fallout 76, players could craft and sell items and also set up their own potion shops to trade with fellow players. Everything about it gave the impression of the beginning of a legendary franchise, but alas, that was not to be.

Originally prototyped on Unreal Engine, the project hit a roadblock when Blizzard's bosses decided Unreal wasn't the right fit for their grand vision. This is where Synapse, the in-house engine that was originally created for mobile games, came in. In theory, it was a brilliant move - except, in reality, Synapse was absolutely ill-suited to handle a project of this size.