The recent yet massive waves made by the Super Mario Bros. Movie and HBO's The Last of Us have rejuvenated debates around video game adaptations. Their successes have broken the old stigma attached to video game film adaptations, forging a path that other gaming giants are now eyeing with both caution and intrigue.
At the heart of this conversation is Take-Two Interactive, a behemoth in the gaming world and home to renowned titles with significant cinematic potential: Red Dead Redemption, Grand Theft Auto, and Max Payne.
Yet, if the recent statements from its CEO, Strauss Zelnick, are anything to go by, Take-Two isn't rushing to come back to the movie theaters anytime soon. This decision seems counter-intuitive, especially in the current era where shows such as Arcane, Cyberpunk: Edgerunners, The Witcher, and Twisted Metal are redefining the standards for video game adaptations.

Drawing from a rich history in the entertainment industry, including his tenure as CEO of 20th Century Fox, Zelnick has a good reason for his reservations. Movies and TV projects, according to him, are a high-risk venture for what amounts to a "relatively small [economic] opportunity."

