How fungible do you like your tokens - non, or super?Sony has filed a patent for a new "super-fungible token" (SFT) system that aims to revolutionize how players own and interact with in-game assets and collectibles. Talk about a red flag!
The technology seeks to provide gamers with greater flexibility and control over their virtual items, potentially transforming the way we think about in-game ownership and economies. At least, on paper - this all just seems like corporate doublespeak for some horrible new anti-consumer monetization scheme that forces us to pay more for less.
The core concept behind Sony's SFT system is the bundling of multiple in-game assets into a single token. This SFT represents the player's ownership of either a subset, or their entire collection, of assets for a game, while allowing them to use only one asset per SFT at a time during gameplay. The other assets within a SFT remain "locked" when not in use.
To illustrate how it would work in practice, consider a first person shooter. A player owns an SFT that contains a AMR9, Striker and Fennec 45 weapons in Call of Duty: Warzone. While the player owns all three items through the token, they can only equip one at a time during gameplay.
If the player selects the Fennec, the game will activate its corresponding token, allowing them to use it in-game while simultaneously deactivating the tokens associated with the Striker and AMR9. Why does this benefit anyone? We don't know!
