The long-awaited Silent Hill: Ascension has arrived, marking a significant moment for the gaming community. When Konami initially unveiled its innovative vision for this interactive video game, fans were divided. Some were intrigued by its unique approach, promising a democratized game progression, while others harbored doubts about its execution. Now, as the game has been released, the verdict is in, and it appears the skeptics’ concerns were valid.
This Halloween, Silent Hill: Ascension finally made its much-anticipated debut. Regrettably, the game failed to meet the expectations, leading to a lackluster reception and disappointment expressed widely on social media platforms. The title received such a tepid response that some dedicated fans went as far as labeling it the weakest entry in the entire Silent Hill series.
Silent Hill: Ascension faces its fair share of challenges with fans complaining about its story and animation style. Many have decried the storyline as poorly written, a sentiment echoed by numerous enthusiasts. Additionally, there’s a resounding complaint about the game’s animation, deemed outdated and subpar by the fanbase.
The situation isn’t helped by the introduction of microtransactions, implemented through “Influence Points,” an in-game currency. Genvid Entertainment marketed the video game as a democratized title where every player can influence the direction.
Unfortunately, it has turned out to be a game where the highest bidder’s decisions carry the most weight, leading to fan opinion to sour quickly. While players can earn Influence Points through specific in-game activities like puzzle-solving and completing daily or weekly challenges, the option to purchase them or the battle pass for $20 undermines the concept’s integrity.
Genvid Entertainment’s vision for Silent Hill: Ascension is commendable, but the execution raises concerns. If the game’s style was an established format that people are already familiar it and like, then the requirement of currency might be justified. Unfortunately, its unique and innovative style means it hasn’t found a solid footing among the players and the presence of microtransactions risk its overall success.
A more accessible approach, perhaps making the game free, could have allowed a broader audience to engage with it. This wider exposure would not only garner valuable feedback but also potentially refine the game’s style to suit player preferences.
Silent Hill: Ascension streams daily at 9 p.m. ET for about six months. However, there will be a daily recap for fans who can’t tune in when it airs, probably because of time constraints, on the website Ascension.com. Also, the developer will compile every event that occurs on each day of every week into a proper episode at the end of that week.