A few days ago, Unity announced that some developers who use its game engine will now have to pay a fee every time someone downloads their game. For a game to be affected, it will have to exceed a minimum revenue threshold and a minimum lifetime install count.

The new policy caused an uproar in the video game industry as many developers kicked against it. Their reactions have ranged from begging gamers to not install their games to threatening to rebuild their games on a different engine.

Garry Newman, the creator of the survival video game Rust, has now weighed in on the raging debate. As detailed in his blog, Newman had nothing but scathing condemnation for Unity's new policy.

Newman said that Unity's fee isn't the problem with the policy but its implementation. Then, he outlined his grievances with the policy, including the fact that Unity is changing the rules without consulting the developers who use its engine.

Newman wrote, "We used the engine because you pay up front and then ship your product. We weren't told this was going to happen. We weren't warned. We weren't consulted. We have spent 10 years making Rust on Unity's engine. We've paid them every year. And now they changed the rules."