Obsidian Entertainment has been celebrating its 20th anniversary in spectacular style with the release of a five-part documentary. From its humble beginnings with just five developers to its acquisition by Microsoft, fans have definitely learned a lot about the American developer. What caught many off guard, however, was the unexpected revelation that Avowed wasn't originally planned as a single-player RPG.
Feargus Urquhart, a founding member of Obsidian and current CEO, discussed how he advocated for making Avowed a multiplayer RPG, saying: When I look back at 20 years, there's decisions of mine that I feel really good about and there's decisions that I feel not so good about. One of the things where I really pushed was that Avowed was going to be multiplayer, and I kept on that for a long time. I know in the end it was the wrong decision to keep on pushing on it. Urquhart further explained that including a multiplayer element in the game was essential to demonstrate to publishers the value of Avowed, justifying the funding Obsidian was requesting. When we were still independent and I was selling it, it was a more interesting game to publishers. And when you're asking for $50, $60, $70 million you've gotta have something interesting to talk about. Multiplayer made it interesting. It was this idea of, it's almost like peanut butter and chocolate, putting it together, like 'Wow it must be interesting'. Creating multiplayer RPGs might seem easy given Larian Studios' accomplishments with titles such as Baldur's Gate 3 and the Divinity series. However, seasoned developers know all too well the challenges tied to developing a multiplayer RPG, both from a design and technical perspective.

