Microsoft pins the blame on console exclusivity on Sony

If it were up to Microsoft CEO, Satya Nadella, there would be no exclusive games to any platform, whether it be the Xbox or Sony.


We don't think there will ever come a time when exclusivity will no longer be a thing in gaming.

Console exclusivity has been a part of gaming for as long as, well, consoles have existed. But, if you ask the Microsoft CEO, Satya Nadella, this is something that he wouldn’t mind getting rid of entirely, saying that he has “no love” for exclusivity.

Testifying in a recent court hearing in the US Federal Trade Commission’s ongoing case against Microsoft, Nadella voiced a particular distaste for the exclusivity paradigm that has defined the gaming landscape.

“If it was up to me, I would love to get rid of the entire sort of exclusives on consoles,” stated Nadella, bemoaning the state of affairs currently plaguing the gaming industry where console exclusives dictate competition, as reported by IGN

Maybe Microsoft should consider extending the olive branch first by porting Starfield over to the PS5 after a year on the Xbox Series S/X?

The Microsoft CEO, Satya Nadella, has brought forth a refreshing and radical perspective on the gaming industry’s tradition of console exclusivity. These comments come amid scrutiny over Microsoft’s ambitious bid to acquire Activision Blizzard for a staggering $69 billion. As a key player in the market with Microsoft’s Xbox console, this sentiment undoubtedly reverberates throughout the sector.

According to Nadella, this ubiquity of console exclusives is, thanks, in part, to the marketing tactics of Microsoft’s main rival, Sony, the dominating force in the console market. Despite his preference for a more open gaming ecosystem, Nadella recognizes the reality that to compete, Microsoft must also engage in exclusive content creation for its consoles.

Yet, in an ideal world, Nadella would like to see software made available across all platforms, a vision deeply ingrained in his philosophy. He believes in a more boundless and interconnected gaming universe that transcends the confines of consoles.

It’s this weird of having a mix of exclusives and not-exclusives that Sony is using as fodder for its argument that Call of Duty could end up being hidden behind an Xbox-sized paywall.

This view is a stark contrast to Sony’s strategy. Sony’s PlayStation Chief, Jim Ryan, previously expressed the importance of a heavy emphasis on first-party development and publishing to gain a competitive edge. Sony’s philosophy, which is built on exclusive AAA titles such as God of War, Horizon, and Spider-Man, forms the backbone of its competitive strategy.

However, Nadella assured that Microsoft’s proposed acquisition of Activision Blizzard wouldn’t result in Call of Duty, one of Activision’s flagship titles, being withheld from PlayStation consoles. He firmly declared that Call of Duty would continue to ship on PlayStation. “100 percent,” he asserted, providing reassurance to Sony and the broader gaming community.

In an effort to prove Microsoft’s commitment to broad platform support, Nadella disclosed a conversation he had with the Sony CEO, Kenichiro Yoshida, where he made clear that Microsoft’s support for the Sony platform would remain. He says that the Activision acquisition would only serve to reinforce this commitment.

As the hearings continue, the focus has been significantly on the issue of game exclusivity. Nadella’s stance questions the status quo and opens up the possibility of a gaming world that values shared experiences over console boundaries. This sentiment seems at odds with the gaming industry’s current trajectory, particularly in light of the upcoming Activision Blizzard acquisition, which represents a potential reshuffling of power dynamics within the industry.

This has even confused the executives over Bethesda, who wondered why Call of Duty gets preferential treatment about being a multi-platform title when Starfield is supposed to be exclusive to the Xbox Series S/X.

Sony’s exclusive-reliant strategy has worked very well for the company so far.

While Nadella’s ideal gaming world where exclusivity is a thing of the past might seem far-fetched, it presents a tantalizing image of a future where games are shared freely among all platforms. It could redefine competition in the industry from a console-centric industry to becoming purely about game quality, innovation, and consumer experience. However, given the ongoing court proceedings and the ever-evolving gaming landscape, this concept of a console-exclusive-free world remains largely speculative.

For now, gamers and industry stakeholders must wait to see how these sentiments influence the future of gaming and if a world where Nadella’s wishes will come to pass.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio