Success in the video game industry is fleeting, even if you’re a giant like Nintendo, Microsoft, and Sony. Staying on top requires flexibility and agile response to current and impending market changes, with an intense focus on innovation, diversification, and strategic planning to ensure long-term success.
It wasn’t so long ago when SEGA was struggling to keep itself afloat, ultimately dropping its console manufacturing arm in favor of focusing on exclusively becoming a third-party publisher.
Fast forward to today and SEGA is enjoying its best years in a long time, with successful live-action adaptations of Sonic as well as several best-selling franchises on the market, including Persona and Yakuza, among several other properties. You could say that SEGA is the poster child of console manufacturers who successfully pivoted and became third-party publishers, which, if we believe the rumors, is a move that Microsoft’s Xbox division is considering heavily in light of the recent developments.
This change, if it occurs, would represent a significant shift in the industry’s long-standing traditional model, where the company’s exclusive games are typically tied their specific hardware platforms.

The core of this speculation stems from Microsoft’s evolving approach to its gaming business (and, of course, the ever-churning rumor mill). Traditionally, console manufacturers like Microsoft, Sony, and Nintendo have relied heavily on exclusive titles to drive hardware sales. However, Microsoft has been gradually shifting its focus towards a software and service-centric model, emphasizing offerings like Game Pass and cloud gaming. This strategy is in line with Microsoft’s overall business direction, which prioritizes software and services across various platforms.
Microsoft’s recent acquisitions could play a crucial role in this potential shift. The company has acquired several major gaming studios and franchises in recent years, substantially expanding its gaming portfolio. This expansion brings a wide array of intellectual properties under the Xbox brand. Notably, the portfolio now includes diverse franchises like Elder Scrolls, Diablo, and Fable, which creates a unique problem. If these games are limited to the Xbox platform, they could potentially compete with each other for attention within a relatively smaller user base compared to the broader gaming market. Thus, by making these games available on multiple platforms, Microsoft could significantly benefit from increased sales and wider audience reach.
Case in point, releasing “smaller” titles like Avowed and Senua’s Saga: Hellblade II to competing console platforms. At the same time, it could gatekeep its more massive titles like The Elder Scrolls VI and Fallout V on the Xbox platform could prove to be a viable strategy.
Besides, Microsoft’s history of releasing games on PC alongside Xbox has already diluted the concept of the platform’s exclusive titles. Extending the reach of their games to other consoles might seem like a natural progression of this inclusive ecosystem strategy.
Although Nintendo is probably the only major console manufacturer not guilty of this, Sony, at the very least, only does this for third-party titles, with first-party exclusives and other bigger traditionally PlayStation-associated properties staying on the platform for years before being available on other platforms.
Despite these rumors, there are several counterpoints and official statements from Microsoft that suggest a continued commitment to the Xbox hardware platform. The company has plans for future Xbox consoles and controllers, which is indicative of an ongoing investment in the hardware side of the business. Additionally, several high-profile AAA games are scheduled for release exclusively on Xbox and, of course, PC, reinforcing the Xbox’s ecosystem’s significance. Finally, Microsoft’s acquisitions, like Activision Blizzard and ZeniMax, are aimed at strengthening the Xbox ecosystem, including the development of an Xbox mobile app. These strategic moves suggest a sustained focus on the Xbox platform as a central element of Microsoft’s gaming strategy.
Between these and the upcoming Xbox consoles, which may or may not include an early rollout of the next-gen Xbox as Microsoft tries to mimic the Xbox 360’s success in the late 2000s,
The leadership roles within Xbox, such as those held by Matt Booty in Xbox Publishing and Sarah Bond in Hardware and Development, point towards a continued focus on both its software and hardware aspects of the gaming division. These appointments imply a balanced approach to gaming, maintaining a robust Xbox console presence while also expanding the reach of software and services.
If anything, Microsoft’s recent actions, investments, and official statements indicate a strategy that maintains a strong presence in the console market while also broadening the scope of its software and services – a catch-all approach that aims to position it more competitively against Nintendo and PlayStation.
Ultimately, these are all speculative and we recommend waiting for any official announcements or confirmations from Microsoft regarding the Xbox’s future.