1999 saw Konami drop a seminal franchise out of nowhere. What initially looked like an attempt to cash in on the gold mine Capcom struck with Resident Evil, turned out to be a completely different beast. While Silent Hill was a Japanese survival horror game with tank-like controls and was big on atmosphere, it leaned more towards the survival horror side of things. It featured fewer zombies and more macabre creatures. More importantly, it told a tragic tale of loss and grief with a hint of psychosis, as well as a hot female police officer, for some reason. Naturally, it got a sequel, which doubled down on everything that made the first game work, weirdness and all.

No game has captured the same feeling of losing trust in your brain, sense of direction, and even instincts.

Perhaps this explains why, after several sequel attempts and a couple of failed live-action adaptations, Konami rebooted everything and put Silent Hill 2 at the center of it all.

Subsequent entries in the franchise tried hard to lean towards the horror part of the genre.

What makes Silent Hill 2 so iconic isn't that it's a horror game - it's a horrifying game that, on paper, shouldn't be. All memes about its "secret" Shiba Inu ending aside, you wouldn't be caught dead being scared by a couple of mummified nurses flailing around or a lumbering man with a pyramid for a head.